Resident Disappointment


Chris Redfield is back to fight the good fight. He's going to kick ass. T-Virus, G-Virus, or Las Plagas : it doesn't matter. Chris will burn 'em out, and make the world a better.

...that is if he and his partner Sheva could manage their inventory correctly.

You see? These two can't unstack shit. They can't, for the life of them, pick individual items out of a pile.

Let's use an everyday example :

Chris has a pack of gum, because he ate lots of garlic, and Sheva really likes gum. Sheva wants some gum, so Chris will throw her the whole package instead of giving her one or two pieces. Now Chris doesn't have any gum, since Sheva has the entirety of his stocks. Chris could request gum and get the package back, but Sheva might still need the gum, because she ate tons of garlic too.

Now, let's imagine the gum is "bullets", and the garlic is zombies, or Las Plagas. Do you see the problem therein? Other than me possibly having analogy issues, contained deep within my freudian childhood, that is...

Resident User-friendliness

Oh yeah, and when you decide to quit the game, because it's getting late and you have to go back to work, to bed, to play Puzzlequest Galactrix, or some big baddie has handed you the padding upon which you used to sit down on; just remember not to press the A Button (for the Xbox lover) or the X Button (for the PS3ist) WITHOUT reading the warning messages first. There are two, and the second one may end up leaving you distraught.

Would you really like to quit? Any Unsaved progress will be lost? A (X) for YES, B (O) for NO.

Next question...

Would you like to save your INVENTORY as it stands right now? A(X) for YES, B (O) for NO.

So that baddie really gave you trouble huh? Oh you spent all your bullets and first aid during the fight, but you didn't succeed? You say you got tired, or frustrated at it, so you decided to quit? And you were is so much of a hurry (like most players are), that you mashed on the A Button (X Button) when you decided to QUIT, huh?

What? You're saying that when you reloaded your game the next day, you had no bullets and no health items? Mmmmmmm. It seems that Capcom's QA never had that happen to them. It just happened to you because you DON'T READ warning messages. And everybody reads warning messages, right?

...right?

Comments

  1. This game could have been 100% fixed with the following:

    -2 commands from Chris: "wait" and "attack"

    -2 "yes/no" settings for Shiva AI: "Shiva can take items on the ground" and "Shiva can mix items in her inventory".

    Voila. Game is fixed. It was that easy. Yet professional designer AT FUCKING CAPGOD couldn't see it.

    .

    ReplyDelete
  2. you know what's disappointing? YOU NOT UPDATING YOUR BLOG! :P

    ReplyDelete

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