Multi-Player Radio Show

Well, it all started very roughly. Our first edition of "Multi-joueurs" (french only) was recorded, on the fly almost, using a tiny digital recorder which we had previously used at last year's New York City Comic-con. Unfortunately this time it really wasn't up to the task at hand. And so the first show, about 1997-1998 in gaming, will forever be remembered as a trek through the Mines of Moria.

Blast off to Wednesday, January 28 : the second show. Recorded live at CHOQ.FM, I beleive it was a relative success. Sure, I have things to learn about radio broadcasting, but I guess we all do. This time we discussed narrative in games, old and new. It quickly became a "quick and dirty" series of reviews about the games we loved and hated in 2007-2008, however, since we are very touchy when it comes to stories and how they are communicated in an interactive adventure.

Still, fun was had. And there is sure a lot more fun at the source, which we still haven't reached in our as-of-yet short journey.

Next show, February 4th, will be about how reviews, critics and scoring systems, influence us in our spending habits and in our general opinion of games.

I'm thinking of eventually doing something about the awesome indy game industry here in Montreal, and I'll bring it up with the guys, Pascal and Jim. There is also the next GAMMA to think about. I know it's a long ways off (around November, probably), but we need to get hyped now I believe. Maybe Phil Fish from Polytron wouldn't mind coming in for a quick interview...

Speaking of Kokoromi, I just learned that Heather Kelley will be Guest Speaker at StudioXX, as part of the Digital Ludology Workshop on February the 14th (yes, Valentine's Day). In case you were wondering, as was I, StudioXX is "(...) a bilingual feminist digital art centre for technological exploration, creation and critique." And well, Heather is a great choice as guest speaker. The entry fee is a bit high, but financing such organizations is kind of hard in Quebec.

And remember kids, there is no Spoon...just the pile of games in front of you, begging to be played.

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